Architect's abilities quickly change the terrain, changing the tactical situation on the battlefield. With skillful use, in a battle such abilities can give a great advantage to the allies.
Architect has two states - you can toggle between them by using the "Stone Hands" ability. Each state has has its own set of abilities, one - more oriented towards support, other is more about melee combat.
Stone Hands
Giant stone fists appear around the Architect's hands, giving him the Transformation Effect and making the Abyssal Walk, Stone Punch, Stone Clap and One Punch abilities available.
Architect casts a beacon that protects the ground in a radius of 5 meters from changing for 20 seconds. If two beacons collide, an explosion that inflicts magic damage on all enemies around will appear.
Some Polymorphs may not be able to use this ability
Stun, Repulsion and Attraction Effects will not let you use this ability
Levin's Blessing
Allows Architect to place available blueprints with no resource cost for 20 seconds. Activates 1s cooldown after placement of each blueprint.
Energy cost: 50%
Cast time: instant
Cooldown: 120s
Cast range: not applicable
Notes:
Automatically opens the Blueprints interface
Can be used in both battle states of the Architect
Second set of abilities (with Stone Hands activated):[ | ]
Air Platform
A small platform appears under the player's feet
Energy cost: 10%
Cast time: 0.5 s
Cooldown: 1 s
Cast range: not applicable
Notes:
Activates when a player is in the air
Abyssal Walk
Architect dashes in the chosen direction at a slight angle, creating a crater and dealing 250 points of Physical damage to everyone inside.
Energy cost: 40%
Cast time: instant
Cooldown: 30 s
Effect: Dash
Cast range: 0 to 50 meters
Notes:
Some Polymorphs may not be able to use this ability
Stun, Repulsion and Attraction Effects will not let you use this ability
Stone Punch
Architect punches the enemy, deals 200 points of Physical damage and repels the target away. These punches also destroy objects and voxels
Energy cost: 15%
Cast time: 0.3 s
Cooldown: 0.3 s
Effect: Repulsion
Cast range: 0 to 1.5 meters
Notes:
Some Polymorphs may not be able to use this ability
Stun, Repulsion and Attraction Effects will not let you use this ability
Requires Transformation Effect
One Punch
Architect hits all enemies in range, pushing them away for 25 meters at a slight angle. It deals 500 points of base Physical damage and then 18 points of Physical damage for every voxel destroyed during the flight
Energy cost: 5%
Cast time: 0.5 s
Cooldown: 25 s
Effect: Repulsion
Cast range: 0 to 2 meters
Notes:
Some Polymorphs may not be able to use this ability
Stun, Repulsion and Attraction Effects will not let you use this ability
Stone Clap
Architect claps with his stone hands dealing 500 Phys. damage to all enemies in front and slowing them down for 2 seconds.
Energy cost: 20%
Cast time: 0.8 s
Cooldown: 5s
Cast range: 3 m
Notes:
Can only be used in combination with "Stone Hands" ability