Demolisher

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Art for the Demolisher.

The set of abilities of the Demolisher is based around voxel destruction, massive fire damage and scattering opponents around. This makes Demolisher suitable for causing a large amount of damage and disorientation of opponents, but leaves the player vulnerable to the enemy attack, forcing to rely on external support and protection.

Abilities[edit | edit source]

Blazing Shot
Demolisher shoots a fire beam in the chosen direction. It deals 250 points of Magical damage to the first enemy it touches.
Ability Icon Blazing Shot
Energy cost: 0%
Cast time: 0 s
Cooldown: 0.5 s
Cast range: 50 meters

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Fireball
Demolisher throws a fireball in the chosen direction. Fireball deals 800 points of Magical damage to every enemy it touches
Ability Icon Fireball
Energy cost: 5%
Cast time: 0.2 s
Cooldown: 2.5 s
Cast range: up to 100 meters

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Fire Trap
Demolisher creates a fire within the selected area (a circle of 3 meters in diameter). Fire lasts for 12 seconds and deals 100 points of Magical damage every second.
Ability Icon Fire Trap
Energy cost: 5%
Cast time: 0.5 s
Cooldown: 10 s
Effect: Burning Burning
Cast range: 20 meters

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Fire Shield
Demolisher creates a magical field which grants him 300 additional Health points in a form of a shield. This shield will absorb the damage from the first attack and then explode, dealing 950 + 18 * {Amount of destroyed voxels} (capped at 1100 overall) points of Magical damage to the enemy. If no damage is received, the shield becomes unstable and explodes anyway, pushing away all enemies within a radius of 2 meters.
Ability Icon Fire Shield
Energy cost: 5%
Cast time: instant
Cooldown: 15 s
Effect: Shield Shield

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Burning Burn
After 1s delay, blows up the specified area with a 4 meter radius, leaving a crater 2.5 meters deep. Destroys all the objects and deals 900 points of Magical damage to enemies inside the area, pulls them to the center of the crater.
Ability Icon Burning Burn
Energy cost: 45%
Cast time: 0.3 s
Cooldown: 5 s
Effect: Attraction Attraction
Cast range: 30 meters

Notes:
  • Enemies see where the fireball will appear


Leveling up the Demolisher[edit | edit source]

See more about mechanics in the article: Callings

Abilities with the higher level replace their weaker counterparts.

1st Level of Calling[edit | edit source]

Gem Cost: 3 Link Gems, 15 Simple Gems

Unlocked Abilities: Blazing I (previously Blazing Shot)

2nd Level of Calling[edit | edit source]

Gem Cost: 5 Link Gems, 30 Simple Gems

Unlocked Abilities: Blazing II (upgraded Blazing I), Fire Trap

3rd Level of Calling[edit | edit source]

Gem Cost: 10 Link Gems, 50 Simple Gems, 1 Lava Gem

Unlocked Abilities: Blazing III (upgraded Blazing II), Fire Shield

4th Level of Calling[edit | edit source]

Gem Cost: 15 Link Gems, 150 Simple Gems, 5 Lava Gems

Unlocked Abilities: Blazing IV (upgraded Blazing III), Fireball I

5th Level of Calling[edit | edit source]

Gem Cost: 15 Link Gems, 150 Simple Gems, 5 Lava Gems, 5 Rainbow Gems

Unlocked Abilities: Fireball II (upgraded Fireball I), Burning Burn

Appearance[edit | edit source]

Basic Low levels of Calling do not affect the appearance of characters

Final

Fifth level of the primary Calling changes the appearance of the character - hair, hands and feet will always be surrounded by flame.

Awakened

After the Awakening, Demolisher's skin will turn gray. Also awakened Demolisher leaves a small fire track behind

Gameplay[edit | edit source]

Demolisher's abilities are focised mainly around ranged combat. The best way to utilize them would be to inflict a lot of damage to the enemy and then change the position - keeping distance.