Architect

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Architect's abilities quickly change the terrain, changing the tactical situation on the battlefield. With skillful use, in a battle such abilities can give a great advantage to the allies.

Art for the Architect.

Architect has two states - you can toggle between them by using the "Stone Hands" ability. Each state has has its own set of abilities, one - more oriented towards support, other is more about melee combat.

Stone Hands
Giant stone fists appear around the Architect's hands, giving him the Transformation Effect and making the Abyssal Walk, Stone Punch, Stone Clap and One Punch abilities available.
Ability Icon Stone Hands
Energy cost: 5%
Cast time: 0.5 s
Cooldown: 1 s
Effect: Transformation Transformation
Cast range: not applicable

Notes:
  • Works as a toggle between two Architect's states


First set of abilities (without Stone Hands):[edit | edit source]

Stronghold
Architect summons a small fortress around him. It heals allies inside and disappears after some time.
Ability Icon Stronghold
Energy cost: TBD
Cast time: TBD
Cooldown: TBD
Effect: TBD TBD
Cast range: TBD

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Beacon of Protection[1]
Architect casts a beacon that protects the ground in a radius of 5 meters from changing for 20 seconds. If two beacons collide, an explosion that inflicts magic damage on all enemies around will appear.
Ability Icon Beacon of Protection[1]
Energy cost: TBD
Cast time: TBD
Cooldown: TBD
Effect: Forcefield Forcefield
Cast range: TBD

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Pillar[2]
Architect summons a pillar from the ground that will toss all creatures in the building zone 10 meters up
Ability Icon Pillar[2]
Energy cost: TBD
Cast time: TBD
Cooldown: 20 s
Effect: Repulsion Repulsion
Cast range: TBD

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Levin's Blessing
Allows Architect to place available blueprints with no resource cost for 20 seconds. Activates 1s cooldown after placement of each blueprint.
Ability Icon Levin's Blessing
Energy cost: 50%
Cast time: instant
Cooldown: 120s
Cast range: not applicable

Notes:
  • Automatically opens the Blueprints interface
  • Can be used in both battle states of the Architect


Second set of abilities (with Stone Hands activated):[edit | edit source]

Air Platform
A small platform appears under the player's feet
Ability Icon Air Platform
Energy cost: 10%
Cast time: 0.5 s
Cooldown: 1 s
Cast range: not applicable

Notes:
  • Activates when a player is in the air


Abyssal Walk
Architect dashes in the chosen direction at a slight angle, creating a crater and dealing 250 points of Physical damage to everyone inside.
Ability Icon Abyssal Walk
Energy cost: 40%
Cast time: instant
Cooldown: 30 s
Effect: Dash Dash
Cast range: 0 to 50 meters

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Stone Punch
Architect punches the enemy, deals 200 points of Physical damage and repels the target away. These punches also destroy objects and voxels
Ability Icon Stone Punch
Energy cost: 15%
Cast time: 0.3 s
Cooldown: 0.3 s
Effect: Repulsion Repulsion
Cast range: 0 to 1.5 meters

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability
  • Requires Transformation Effect


One Punch
Architect hits all enemies in range, pushing them away for 25 meters at a slight angle. It deals 500 points of base Physical damage and then 18 points of Physical damage for every voxel destroyed during the flight
Ability Icon One Punch
Energy cost: 5%
Cast time: 0.5 s
Cooldown: 25 s
Effect: Repulsion Repulsion
Cast range: 0 to 2 meters

Notes:
  • Some Polymorphs may not be able to use this ability
  • Stun, Repulsion and Attraction Effects will not let you use this ability


Stone Clap
Architect claps with his stone hands dealing 500 Phys. damage to all enemies in front and slowing them down for 2 seconds.
Ability Icon Stone Clap
Energy cost: 20%
Cast time: 0.8 s
Cooldown: 5s
Cast range: 3 m

Notes:
  • Can only be used in combination with "Stone Hands" ability


Leveling up the Architect[edit | edit source]

See more about mechanics in the article: Callings

Abilities with the higher level replace their weaker counterparts.

1st Level of Calling[edit | edit source]

Gem Cost: 3 Link Gems, 15 Simple Gems

Unlocked Abilities: Stone Hands, Beacon / Stone Punch I

2nd Level of Calling[edit | edit source]

Gem Cost: 5 Link Gems, 30 Simple Gems

Unlocked Abilities: Beacon / Stone Punch II, Air Platform / Abyssal Walk

3rd Level of Calling[edit | edit source]

Gem Cost: 5 Link Gems, 50 Simple Gems, 1 Wonder Gems, 1 Nature Gems

Unlocked Abilities: Beacon / Stone Punch III, Pillar / Stone Clap

4th Level of Calling[edit | edit source]

Gem Cost: 5 Link Gems, 50 Simple Gems, 1 Wonder Gems, 1 Nature Gems

Unlocked Abilities: Levin's Blessing

5th Level of Calling[edit | edit source]

Gem Cost: 7 Link Gems, 170 Simple Gems, 2 Wonder Gems, 2 Nature Gems, 5 Rainbow Gems

Unlocked Abilities: Fort / Last Journey

Appearance[edit | edit source]

Basic

Low levels of Calling do not affect the appearance of characters

Final

Fifth level will change the appearance of the character, covering all the body with glowing runes.

Awakened

After the Awakening, runes multiply and become brighter. Architect's pupils will turn white.

Gameplay[edit | edit source]


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